![]() This is mainly because I may decide to make sweeping changes to the foundation of the game and I don’t want to worry about managing the project and merge conflicts whilst I’m in this initial phase. Kestrel will not be source available during the initial run of development. For the time being these are still being considered and weighed up. The biggest question in deciding a license is going to be around forks pushing changes back to the main Kestrel project, commercial limitations and attribution requirements. Whilst the exact license has not yet been decided, it will be a generally permissive license as to allow people to use the main engine as a basis for their own games. Good news to everyone who has been following OpenNova for a while. Additionally the engine itself will be adopting the name Kestrel. So what does this mean for OpenNova? Well OpenNova will becoming the foundation for the new version of EV: Override. In case you are not a frequent visitor of the r/evnova subreddit (or just missed it), Peter Cartwright recently announced a project to revive and remaster Escape Velocity Override.
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